![]() ![]() When "Ultimate Mortal Kombat 3" came out, these proved to be false. At some point, it has also been rumored that Sektor and Cyrax are, in fact, Scorpion and Reptile, who were forced to transplant their souls from their original physical bodies into mechanical substance and act like a supreme clade of Outworld robot warriors. Kabal, meanwhile, was nicknamed Sandman possibly due to Kabal's inspiration coming from the Tusken Raiders of Star Wars fame. ![]() During production, Sektor and Cyrax's names were Ketchup and Mustard (respectively), due to their coloration, while Sindel bore the odd moniker of Muchacha and The Bride. Many of the new characters weren't officially named till late in the production of the game. The early names for the Graveyard and the Bell Tower stages were 'The Boonyard' and 'Tobias Tower', respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions. It was the first Mortal Kombat game to feature Sub-Zero unmasked. MK3 was also the first Mortal Kombat arcade game to feature player-selectable difficulty previous games' difficulty settings were set by the machine operator. MK3 was the first game of the series to have a playable Shokan character Sheeva possessed unique corpse spirits (skeletons, etc.) that other player characters shared. MK3 was the first game of the series to use distinct blood colors depending on the character the human characters and Shao Kahn had traditional red blood, Sheeva, and Motaro had green blood, while the three robotic ninjas had black blood. This was necessary to perform an Animality. MK3 also introduced 'Mercy', allowing a beaten foe to recover a sliver of life and continue fighting. MK3 introduced the long-rumored Animality, where the character transforms into an animal in order to kill their opponent. These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game. MK3 introduced the chain combos, also known as dial-a-combos (many other fighting games at the time had similar combo systems). The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. MK3 also introduced the Ultimate Kombat Kode, which was a 10 digit code that could be entered after a game was over in single player mode. MK3 introduced the Kombat Kodes, which were 6 digit codes entered at the VS screen in a 2-Player game to modify gameplay, fight hidden characters or display certain text messages. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. ![]() MK3 also introduced the RUN button, accompanied by a RUN meter, allowing the character to run. MK3 was also the first Mortal Kombat arcade game that did not include Scorpion, and, according to series co-creator Ed Boon, the last. MK3 was the first Mortal Kombat game to have bi-level battlefields, which lets players uppercut their opponent to the level above them when fighting on certain levels. TECHNICAL Midway Wolf Unit Hardware Main CPU: TMS34010 6.25 Mhz) Sound CPU: ADSP2105 10 Mhz) Sound Chips: DMA-driven 10 Mhz) Players: 2 Control: 8-Way Joystick Buttons: 6 → High Punch, Block, High Kick → Low Punch, Low Kick, Run TRIVIA Mortal Kombat 3 (MK3) was released in March 1995 in USA. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. Arcade Video game published 28 years ago: Mortal Kombat 3 © 1995 Midway Mfg. ![]()
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